To keep its UI performant, Blendle became an early adopter of the Texture framework (formerly known as AsyncDisplayKit). Originally built to make it easy to keep complex UI smooth and responsive, it has grown spectacularly since its introduction and today includes a hybrid-declarative approach to building interfaces. Eric Scheers, who is an iOS engineer at Blendle, will give an introduction to the framework using examples from the Blendle app. Presented at the CocoaHeadsNL meetup on August 23rd, 2017 at the Blendle Office in Utrecht.